Dynamic Non Destructive Displacement for Unreal Engine 5 (V1.0)
*NOW AVAILABLE ON BOTH UNREAL MARKERT AND ARTSTATION
This is an Overview / Tutorial of my new Unreal Engine tool called Displacer. Its a simple yet powerful Blueprint for taking Materials such as Megascans with displacement maps and creating Realtime non destructive geometry displacement. This tool uses Unreal Engine Geometry Script for creating displacement with subdivision on the fly.
The typical method for displacing meshes in Unreal has been using the Modeling Tool Plugin to displace a mesh , however once you click accept the mesh is baked and you can no longer modify it or make changes.
Displace makes Displacement simple!
Link to Purchase Displace Tool :
*Currently Only available on the Artstation marketplace.
https://www.artstation.com/marketplace/p/YBepa/displacer-for-unreal-engine-5
Link for additional details and examples :
https://www.metatrox.com/displacer
VERSION 2.0 Has been Launched! New Snow Generation! Check out the video.
https://youtu.be/To-zYv8hgMs
If you use my Displace Tool in your projects please send renders to me and I'll feature them on the website examples.
I would like to give thanks/credits to @CB3DART and @RyanSchmidtEpic
for some incredible detailed tutorials and guides that helped make this Tool.
0:00 Intro
1:10 Install Geometry Script Plugin
1:32 Contents Overview
2:18 Add Displacer BP
2:36 Add Mesh / Material
3:10 Add Displacement Map
3:40 Explain Megascans Packaged Material
4:56 Displacer Power / Subdivisions
6:42 Freeze Script
8:05 Displacement UV Settings
10:05 Advanced Options
11:43 Plane Mesh / Asset Blending
13:08 Duplicate / Re-Link Mesh
14:48 Convert to Static Mesh
15:20 Modeling Tool Plugin
16:26 Convert to Nanite
17:24 Fix Nanite Shadow/Texture
18:41 Overview